B. Creativity, Inc.

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Synopsis

In Creativity, Inc., Ed Catmull, co-founder of Pixar Animation Studios, explores the principles that foster a thriving creative culture. He emphasizes that true innovation arises from an environment where hierarchy is minimized, playfulness is encouraged, and emotional intelligence is valued. Catmull introduces the concept of the Braintrust,” a group that offers candid feedback while maintaining a focus on collective problem-solving rather than personal egos. He discusses the importance of experimentation, resilience in the face of failure, and the necessity of balancing creativity with the demands of production. Ultimately, Catmull advocates for a leadership style that prioritizes trust, openness, and the recognition that every team member contributes to the creative process. This guide is not just for creatives but for anyone looking to cultivate a vibrant workplace that embraces risk and fosters innovation.

Intro to expanded edition

Not knowing isn’t a sign of a weakness, it’s a sign of strength.

Goals:

Introduction (original)

The best managers make room for what they do not know

Only when we admit what we don’t know can we ever hope to learn it

Part 1: Getting Started

Chapter 1: Animated

Chapter 2: Pixar is Born

Chapter 3: A Defining Goal

- You don’t have to ask permission to take responsibility

Chapter 4: Establishing Pixar’s Identity

Part 2: Protecting the new

Chapter 5: Honesty & Candor

Chapter 5: Continued

Post Script

  1. Everyone must view each other in the room as equals, everyone has insight
  2. Remove power from the room, no one can override the directors film
  3. You must recognize the vulnerability of the filmmakers, be kind
  4. Give and receive honest notes
  5. Someone who is observing the dynamics of the room
  1. Do not become attached to your ideas
  2. Do not judge your value of contribution whether your ideas are adopted
  3. Put all your attention on the problem, keep your focus on whether the thread is advancing or stagnating
  4. Withhold quick judgment
  5. Try not to stop listening to what’s happening
  1. The two day intensive helps everyone stay fresh without reverting to the original structure
  2. Everyone is on the same page

Chapter 6: Fear of failure

Chapter 6 (cont)

Chapter 6: Post-script

  1. When you identify a risk you should potentially take
  2. Begin working at the consequences of the risk you chose to take
  3. Lock and load by not introducing any new risk
  1. It gives you a new place to go in your head
  2. Once you’ve worked on one for a while you can switch back to the other idea with some distance

Chapter 7: The Hungry Beast and the Ugly Baby

Chapter 8: Change & Randomness

Chapter 9: The Hidden

Post-script to Chapter 9

Part 3: Building and sustaining

Chapter 10: Broadening Our View

  1. Dailies
  2. Research trips
  3. Power of limits
  4. Integrating technology and art
  5. Short experiments
  6. Learning to see
  7. Post-mortems
  8. Continuing to learn
  1. Showing incomplete work every day to show progress and get candid feedback
  2. Some can show up to see what type of feedback is being given, others are the ones presenting and putting themselves out there
  3. Everyone shows incomplete work and everyone is free to make suggestions
  4. Make the struggle to solve the problem safe to discuss
  1. When you simply cut up and reassemble what has come before it gives the illusion of art
  2. Craft is what we are expected to know, art is the unexpected use of our craft
  3. When it feels derivative, do more research and do it early in the process
  4. You’ll never stumble upon the unexpected if you only stick to the familiar
  5. Research fosters authenticity which will be felt by the audience even if they don’t have context Hidden Engine”
  1. There will never be a shortage of demands, and many limits are dictated by external realities, thus shifting internal limits is vital
  2. Example: popsicle sticks for people weeks and reallocating with a finite amount of capacity
  3. Limits can backfire creating too much tension when they are being enforced: ask how these limits will enable people in their creative approach
  1. Art challenges technology, technology inspires art
  2. If we can constantly change and improve our models by using technology in the pursuit of art, we keep ourselves fresh
  1. Working on a smaller scope, lesser scope gives everyone a broader view point
  2. Working in small groups asks more of each person and deep relationships are formed
  3. When small experiments obviously have no commercial gain, it sends the message to your audience you care about art and creativity
  4. Better to have train wrecks with miniature trains than with real ones
  1. Turn off your mind from general models” and focus on observation skills
  2. Focus on negative spaces, divorce the parts from the whole and isolate your view to find a different perspective
  3. Don’t get caught up in a problem, look elsewhere for solutions, question the premise
  1. 5 reasons to do them. 1: consolidate what’s been learned
  2. 2: teach others who weren’t there
  3. 3: don’t let resentments fester
  4. 4: use the schedule to force reflection (preparation is 90% value)
  5. 5: pay it forward
  6. Vary the way you conduct them
  7. Allow people to balance the candid negative with positives (what would you do again, what wouldn’t you do again)
  8. Data is neutral, try to tie your work back to metrics
  1. Challenge yourself to learn new things constantly
  2. Don’t let the fear of judgement hinder creativity, be open to everything because what do you have to lose

Chapter 11: The Unmade Future

Part 4: Testing what we know

Chapter 12: A New Challenge

Chapter 13

Chapter 14

Chapter 15: Incorporating Creativity

4 main values

Values can change, but having a starting place provides direction:

  1. Community: who might feel excluded
  2. Innovation: what else is possivle
  3. Ownership: how can I contribute
  4. Authenticity: what more can I share?

Signals come from anyone, make it safe to do so

Experimentation is one of the main roots of originality: 1/3 sequels, 1/3 effortless ideas, 1/3 ideas that fail the elevator pitch

Thinking about each other: everyone should speak up in a meeting

Leaders set the tone, pay attention to the signals you are sending

Quietly affirm those who push boundaries

Valuing human emotion: when people confuse conflict with passion, candor is less likely

True conflict is usually personal

There is greater leverage in removing barriers to creativity than in trying to grow it in places it doesn’t exist.

Creativity demands that you never stop peeling.

Starting points

Thoughts for managing a creativity culture

  1. Give a good idea to a mediocre team and they will screw it up, give a mediocre idea to a great team they’ll either fix it or come up with something better. If you get the team right chances are they will get the ideas right.
  2. When looking to hire new people: give their potential to grow more weight than their current skill level.
  3. Always try to hire people that are smarter than you
  4. If there are people in your organization who feel they are not free to suggest ideas, you lose. Do not discount ideas from unexpected sources
  5. There are any number of ideas why candor isn’t flowing, your job is to dissect those reasons