B. Tomorrow, and Tomorrow, and Tomorrow
Tomorrow, and Tomorrow, and Tomorrow
Metadata
- Author: Gabrielle Zevin
- ASIN: B09JBCGQB8
- ISBN: B0C8Z9RT11
- Reference: https://www.amazon.com/dp/B09JBCGQB8
- Kindle link
Highlights
inert — location: 131
nor’easter — location: 137
misanthrope — location: 154
ersatz. — location: 180
autostereogram, — location: 193
phenomenological — location: 258
ne — location: 335
the thing about games is, if you get good at one game, you can be good at any game. — location: 402
chiaroscuro). — location: 468
bucolic — location: 591
Rubicon. — location: 770
tautology, — location: 816
somnolent — location: 955
emeritus — location: 1143
he had learned to tolerate the sometimes-painful present by living in the future. — location: 1161
cicerone — location: 1165
verisimilitude — location: 1205
bromide — location: 1213
There is a time for any fledgling artist where one’s taste exceeds one’s abilities. The only way to get through this period is to make things anyway. — location: 1217
“Why make anything if you don’t believe it could be great?” — location: 1234
nascent — location: 1321
The Great Wave depicts an enormous wave that dwarfs the other elements in the frame, three fishing boats and a mountain. The style is clean and graphic, befitting the fact that it was designed to be carved into a cherrywood block and infinitely reproduced. Sadie knew that the key to making a video game on limited resources was to make the limitations part of the style. (That was why she had made Solution black-and-white.) For the same reason that the print would have been reproducible in the 1830s (its limited palette and the deceptive simplicity of its form language), Sadie knew she would be able — location: 1363
your sense of self could change depending on your location. — location: 1425
“And this is the truth of any game—it can only exist at the moment that it is being played. It’s the same with being an actor. In the end, all we can ever know is the game that was played, in the only world that we know.” — location: 1468
copacetic — location: 1547
teetotaler. — location: 1692
Sam’s grandfather had two core beliefs: (1) all things were knowable by anyone, and (2) anything was fixable if you took the time to figure out what was broken. — location: 1710
Weltschmerz — location: 1810
palimpsest — location: 1836
ouroboros — location: 1876
fastidious — location: 1905
vertiginously — location: 1918
apocryphal, — location: 2184
collogue. — location: 2241
auteur. — location: 2265
bloviating — location: 2270
She liked solitude and the thoughts of her own interesting and creative mind. — location: 2345
Sadie felt a swelling of love and of worry for him—what was the difference in the end? It was never worth worrying about someone you didn’t love. And it wasn’t love if you didn’t worry. — location: 2365
trenchant, — location: 2442
kitsch, — location: 3022
corpuscular — location: 3088
He knew what he was experiencing was a basic error in programming, and he wished he could open up his brain and delete the bad code. Unfortunately, the human brain is every bit as closed a system as a Mac. — location: 3170
miasma — location: 3516
sinsemilla,” — location: 3517
palimpsest — location: 3559
talismanic — location: 3560
turpitude.” — location: 3563
denouement. — location: 3715
gaijin — location: 3776
libretto, — location: 3776
It isn’t a sadness, but a joy, that we don’t do the same things for the length of our lives.” — location: 3796
life was always arriving. There was always another gate to pass through. — location: 3809
conbini — location: 3870
vaudevillian — location: 3885
collegial — location: 4064
The most successful people are also the most able to change their mindsets. — location: 4132
verboten; — location: 4167
tedium — location: 4176
roundelay — location: 4208
quixotic, — location: 4220
bougainvillea — location: 4226
banality — location: 4248
declaiming — location: 4276
emblematic — location: 4376
bloviating — location: 4481
verisimilitude, — location: 4514
emesis — location: 4589
susurrus — location: 4628
tetrachromat, — location: 4638
(They say success kills relationships, but the lack of it will do it just as quickly.) — location: 4697
impedimenta: — location: 4897
senbazuru. — location: 4916
Titian — location: 4943
obfuscation. — location: 5164
jejune. — location: 5348
Sam didn’t believe it was possible to spoil a game. The point was not what happened, but the process of getting to what happened. — location: 5471
“What is a game?” Marx said. “It’s tomorrow, and tomorrow, and tomorrow. It’s the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you could win. No loss is permanent, because nothing is permanent, ever.” — location: 5501
Alas, what is the point of writing a poem if there is no one with whom to share it? — location: 5580
parlance. — location: 5659
“The boredom you speak of,” Alabaster said. “It is what most of us call happiness.” — location: 5822
anfractuous — location: 5940
iota — location: 5992
She knew what it was to be ravenous with ambition but to have your reach exceed your grasp. — location: 6139
dervish — location: 6146
Sadie had willed herself to be great: art doesn’t typically get made by happy people. — location: 6146
A good game designer knows that clinging to a few early ideas about a project can cut off the potential for the work. — location: 6210
“You have different things,” Dong Hyun said. “You were born into a different world than I was. Maybe you don’t need what Grandma and I have.” — location: 6241
The thing I find profoundly hopeful when I’m feeling despair is to imagine people playing, to believe that no matter how bad the world gets, there will always be players.” — location: 6306
Maybe it was the willingness to play that hinted at a tender, eternally newborn part in all humans. Maybe it was the willingness to play that kept one from despair. — location: 6311
“People play games for the characters, not for the tech. — location: 6381
tautology — location: 6466