B. Tomorrow, and Tomorrow, and Tomorrow

Tomorrow, and Tomorrow, and Tomorrow

Metadata

Highlights

inert — location: 131


nor’easter — location: 137


misanthrope — location: 154


ersatz. — location: 180


autostereogram, — location: 193


phenomenological — location: 258


ne — location: 335


the thing about games is, if you get good at one game, you can be good at any game. — location: 402


chiaroscuro). — location: 468


bucolic — location: 591


Rubicon. — location: 770


tautology, — location: 816


somnolent — location: 955


emeritus — location: 1143


he had learned to tolerate the sometimes-painful present by living in the future. — location: 1161


cicerone — location: 1165


verisimilitude — location: 1205


bromide — location: 1213


There is a time for any fledgling artist where one’s taste exceeds one’s abilities. The only way to get through this period is to make things anyway. — location: 1217


“Why make anything if you don’t believe it could be great?” — location: 1234


nascent — location: 1321


The Great Wave depicts an enormous wave that dwarfs the other elements in the frame, three fishing boats and a mountain. The style is clean and graphic, befitting the fact that it was designed to be carved into a cherrywood block and infinitely reproduced. Sadie knew that the key to making a video game on limited resources was to make the limitations part of the style. (That was why she had made Solution black-and-white.) For the same reason that the print would have been reproducible in the 1830s (its limited palette and the deceptive simplicity of its form language), Sadie knew she would be able — location: 1363


your sense of self could change depending on your location. — location: 1425


“And this is the truth of any game—it can only exist at the moment that it is being played. It’s the same with being an actor. In the end, all we can ever know is the game that was played, in the only world that we know.” — location: 1468


copacetic — location: 1547


teetotaler. — location: 1692


Sam’s grandfather had two core beliefs: (1) all things were knowable by anyone, and (2) anything was fixable if you took the time to figure out what was broken. — location: 1710


Weltschmerz — location: 1810


palimpsest — location: 1836


ouroboros — location: 1876


fastidious — location: 1905


vertiginously — location: 1918


apocryphal, — location: 2184


collogue. — location: 2241


auteur. — location: 2265


bloviating — location: 2270


She liked solitude and the thoughts of her own interesting and creative mind. — location: 2345


Sadie felt a swelling of love and of worry for him—what was the difference in the end? It was never worth worrying about someone you didn’t love. And it wasn’t love if you didn’t worry. — location: 2365


trenchant, — location: 2442


kitsch, — location: 3022


corpuscular — location: 3088


He knew what he was experiencing was a basic error in programming, and he wished he could open up his brain and delete the bad code. Unfortunately, the human brain is every bit as closed a system as a Mac. — location: 3170


miasma — location: 3516


sinsemilla,” — location: 3517


palimpsest — location: 3559


talismanic — location: 3560


turpitude.” — location: 3563


denouement. — location: 3715


gaijin — location: 3776


libretto, — location: 3776


It isn’t a sadness, but a joy, that we don’t do the same things for the length of our lives.” — location: 3796


life was always arriving. There was always another gate to pass through. — location: 3809


conbini — location: 3870


vaudevillian — location: 3885


collegial — location: 4064


The most successful people are also the most able to change their mindsets. — location: 4132


verboten; — location: 4167


tedium — location: 4176


roundelay — location: 4208


quixotic, — location: 4220


bougainvillea — location: 4226


banality — location: 4248


declaiming — location: 4276


emblematic — location: 4376


bloviating — location: 4481


verisimilitude, — location: 4514


emesis — location: 4589


susurrus — location: 4628


tetrachromat, — location: 4638


(They say success kills relationships, but the lack of it will do it just as quickly.) — location: 4697


impedimenta: — location: 4897


senbazuru. — location: 4916


Titian — location: 4943


obfuscation. — location: 5164


jejune. — location: 5348


Sam didn’t believe it was possible to spoil a game. The point was not what happened, but the process of getting to what happened. — location: 5471


“What is a game?” Marx said. “It’s tomorrow, and tomorrow, and tomorrow. It’s the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you could win. No loss is permanent, because nothing is permanent, ever.” — location: 5501


Alas, what is the point of writing a poem if there is no one with whom to share it? — location: 5580


parlance. — location: 5659


“The boredom you speak of,” Alabaster said. “It is what most of us call happiness.” — location: 5822


anfractuous — location: 5940


iota — location: 5992


She knew what it was to be ravenous with ambition but to have your reach exceed your grasp. — location: 6139


dervish — location: 6146


Sadie had willed herself to be great: art doesn’t typically get made by happy people. — location: 6146


A good game designer knows that clinging to a few early ideas about a project can cut off the potential for the work. — location: 6210


“You have different things,” Dong Hyun said. “You were born into a different world than I was. Maybe you don’t need what Grandma and I have.” — location: 6241


The thing I find profoundly hopeful when I’m feeling despair is to imagine people playing, to believe that no matter how bad the world gets, there will always be players.” — location: 6306


Maybe it was the willingness to play that hinted at a tender, eternally newborn part in all humans. Maybe it was the willingness to play that kept one from despair. — location: 6311


“People play games for the characters, not for the tech. — location: 6381


tautology — location: 6466