UX Principles
🧠 Human Behavior & Mental Load
- Miller’s Law of Cognitive Load – Working memory holds ~7 (±2) items.
- Hick’s Law – Decision time increases with the number and complexity of choices.
- Serial Position Effect – Users best remember the first (primacy) and last (recency) items in a list.
- Fitts’s Law – The time to acquire a target is a function of distance and target size.
🖱️ Interaction & Usability
- Jakob Nielsen’s 10 Heuristics – Includes visibility of system status, match between system and real world, user control and freedom, consistency, error prevention, etc.
- Aesthetic-Usability Effect – Users perceive aesthetically pleasing designs as more usable—even if they’re not.
- Progressive Disclosure – Only show what’s needed, when it’s needed.
🎯 Attention & Visual Design
- Gestalt Principles – We group things by shape, proximity, etc.
- Peak-End Rule – People judge an experience by the peak moment and the end.
🧭 Structure & Flow
- Principle of Least Effort – People will always choose the easiest path.
- Three-Click Rule (guideline, not law) – Key actions should be quick to reach.
- Einstellung Effect – Users default to familiar patterns, even if better ones exist.
- Minimal Sharing – Don’t ask for more data than you need.